Inputs › Character serial, block 1 › Seedance + voice
Seedance + voice on Character serial, block 1
Seedance 2.0 + recorded audio
What went in






the frame, plus 6 reference images
Modern 3D animated feature style for preschool: soft rounded forms, chunky simple silhouettes, large expressive eyes, smooth matte surfaces with subtle fuzz on fur, warm rim light and soft ambient occlusion, shallow depth of field, saturated but gentle colour, no harsh shadows, no photorealism. Cosy and glowing rather than dark. Vertical 9:16, character centred and large in frame, uncluttered background so the character always reads instantly.
A single continuous 10-second scene. One location: a tiny warm bakery at night. A wooden counter, a glass dome over a cake stand, a round brass bell, shelves of jars, a big friendly oven with a glowing window, and one window onto a deep blue night with round stars. Everything is soft and rounded - no sharp knives, no fire, no mess. Characters are stylized animals that walk upright, wearing at most one simple accessory each. No humans, no text or signage, no crowds. The night outside is cosy, never frightening.
0s–4s: The brass bell goes ding. The baker looks up slowly from the counter and says, warmly: 'Welcome in. Come in.' A small voice from the doorway: 'It's me!'
4s–10s: The flyer swoops in and hangs upside down from the lamp, wrapping his wings around himself. 'A bun please! Last time the jam went up my nose.' The baker: 'Yes, of course.'
Hold every character's design exactly as shown. Do not drift toward photorealism. Avoid: photorealistic, live action, human, person, realistic fur, uncanny, creepy, scary, dark, gloomy, horror, gritty, harsh shadow, sharp knife, fire, flames, mess, spilled, sharp teeth, text, letters, signage, watermark, subtitles, caption, logo, cluttered background, crowd, extra characters, deformed, extra limbs, distorted face
- The baker: “Night Kitchen. Come in.”
- The flyer: “It's me!”
- The flyer: “A bun please! Last time the jam went up my nose.”
- The baker: “Yes, of course.”
What came out
cost$1.80
wait4:54
delivered10.05s
frame720×1280
attempts1
verdict red
Every check on this take
| Duration | 10.05s | expected 10s (+0.05s) |
|---|---|---|
| Audio track | 44100 Hz | |
| Loudness | -16.2 LUFS | true peak -1.2 dBTP, LRA 1.6 LU |
| Script lines | 4/4 | all lines heard |
| Voice | synthesised (0.277) | recipe supplied the takes but the output does not contain them |
| Motion | 2.19 | by shot 2.91 / 1.71 |
| Scene changes | 0 | |
| Attempts | 1 | |
| Wall clock | 294s |
what whisper heard
(bell dings) - Night Kitchen, come in. - It's me, a bun please. Last time the jam went up my nose. - Yes, of course.
The exact request
Verbatim, as sent to bytedance/seedance-2.0/reference-to-video · request 01a06492-9ee5-7443-b953-b563d3eb4030. Reference URLs expire; the parameters do not. Send this and you should get something like the video above — that is the point of publishing it.
show the payload
{
"prompt": "Modern 3D animated feature style for preschool: soft rounded forms, chunky simple silhouettes, large expressive eyes, smooth matte surfaces with subtle fuzz on fur, warm rim light and soft ambient occlusion, shallow depth of field, saturated but gentle colour, no harsh shadows, no photorealism. Cosy and glowing rather than dark. Vertical 9:16, character centred and large in frame, uncluttered background so the character always reads instantly.\nImage 1, Image 2, Image 3 are The baker (large brown bear baker, cream apron, round spectacles) from 3 angles — the same character every time. Image 4, Image 5, Image 6 are The flyer (small purple fruit bat, orange bow tie) from 3 angles — the same character every time. Image 7 is the room, and the exact look of the scene.\nAudio 1 is the scene's complete dialogue, in order: The baker says \"the shop. Come in.\", then The flyer says \"It's me!\", then The flyer says \"A bun please! Last time the jam went up my nose.\", then The baker says \"Yes, of course.\". Animate each character's mouth to match Audio 1 exactly, and let the other characters listen while one speaks.\nA single continuous 10-second scene. One location: a tiny warm bakery at night. A wooden counter, a glass dome over a cake stand, a round brass bell, shelves of jars, a big friendly oven with a glowing window, and one window onto a deep blue night with round stars. Everything is soft and rounded - no sharp knives, no fire, no mess. Characters are stylized animals that walk upright, wearing at most one simple accessory each. No humans, no text or signage, no crowds. The night outside is cosy, never frightening.\n0s–4s: The brass bell goes ding. The baker looks up slowly from the counter and says, warmly: 'the shop. Come in.' A small voice from the doorway: 'It's me!'\n4s–10s: The flyer swoops in and hangs upside down from the lamp, wrapping his wings around himself. 'A bun please! Last time the jam went up my nose.' The baker: 'Yes, of course.'\nHold every character's design exactly as shown. Do not drift toward photorealism. Avoid: photorealistic, live action, human, person, realistic fur, uncanny, creepy, scary, dark, gloomy, horror, gritty, harsh shadow, sharp knife, fire, flames, mess, spilled, sharp teeth, text, letters, signage, watermark, subtitles, caption, logo, cluttered background, crowd, extra characters, deformed, extra limbs, distorted face",
"image_urls": [
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"https://v3b.fal.media/files/b/0aa7f140/RtPH5no5ncw3mk_lrwA9l_baba_ref.jpg",
"https://v3b.fal.media/files/b/0aa7f12b/9ItyYcQnC5UyD8ju7f8HN_baba_profile.jpg",
"https://v3b.fal.media/files/b/0aa7f12e/I1LgdNAX3N3-9elRKS2i0_fen_frontal.jpg",
"https://v3b.fal.media/files/b/0aa7f12e/lS_Ood5RTuouYtlVcPu1K_fen_ref.jpg",
"https://v3b.fal.media/files/b/0aa7f143/m36K3qNPJAiMEWFh6dFjM_fen_profile.jpg",
"https://v3b.fal.media/files/b/0aa7f138/32Sv9SOgijohrva-XNJ7w_ep01_call1.jpg"
],
"duration": "10",
"aspect_ratio": "9:16",
"resolution": "720p",
"generate_audio": true,
"audio_urls": [
"https://v3b.fal.media/files/b/0aa8df4c/Nq-63zzYDuyL0pQrT_l0T_ep01_call1_mix.mp3"
]
}






