Inputs › Character serial, block 2 › Seedance 2.0
Seedance 2.0 on Character serial, block 2
Seedance 2.0, reference-to-video
What went in






the frame, plus 6 reference images
Modern 3D animated feature style for preschool: soft rounded forms, chunky simple silhouettes, large expressive eyes, smooth matte surfaces with subtle fuzz on fur, warm rim light and soft ambient occlusion, shallow depth of field, saturated but gentle colour, no harsh shadows, no photorealism. Cosy and glowing rather than dark. Vertical 9:16, character centred and large in frame, uncluttered background so the character always reads instantly.
A single continuous 10-second scene. One location: a tiny warm bakery at night. A wooden counter, a glass dome over a cake stand, a round brass bell, shelves of jars, a big friendly oven with a glowing window, and one window onto a deep blue night with round stars. Everything is soft and rounded - no sharp knives, no fire, no mess. Characters are stylized animals that walk upright, wearing at most one simple accessory each. No humans, no text or signage, no crowds. The night outside is cosy, never frightening.
0s–5s: The baker sets a little stool down and pats it. The flyer, still upside down: 'That's very kind. But then I'd be the wrong way up.' The baker nods slowly and puts the stool away.
5s–10s: The baker hums and taps the counter twice with one claw. 'The jam is the problem.' The flyer, delighted: 'That is what I keep saying.' The baker's eyebrows go up. He turns and gets a bun.
Hold every character's design exactly as shown. Do not drift toward photorealism. Avoid: photorealistic, live action, human, person, realistic fur, uncanny, creepy, scary, dark, gloomy, horror, gritty, harsh shadow, sharp knife, fire, flames, mess, spilled, sharp teeth, text, letters, signage, watermark, subtitles, caption, logo, cluttered background, crowd, extra characters, deformed, extra limbs, distorted face
- The flyer: “That's very kind. But then I'd be the wrong way up.”
- The baker: “The jam is the problem.”
- The flyer: “That is what I keep saying.”
What came out
cost$1.80
wait3:38
delivered10.05s
frame720×1280
attempts1
verdict green
Every check on this take
| Duration | 10.05s | expected 10s (+0.05s) |
|---|---|---|
| Audio track | 44100 Hz | |
| Loudness | -20.1 LUFS | true peak -6.4 dBTP, LRA 2 LU |
| Script lines | 3/3 | all lines heard |
| Voice | synthesised (0.087) | |
| Motion | 1.54 | by shot 1.44 / 1.65 |
| Scene changes | 0 | |
| Attempts | 1 | |
| Wall clock | 218s |
what whisper heard
That's very kind, but then I'd be the wrong way up. The jam is the problem. That is what I keep saying.
The exact request
Verbatim, as sent to bytedance/seedance-2.0/reference-to-video · request 01a0649a-5edf-7f53-bbd5-116c73e2172a. Reference URLs expire; the parameters do not. Send this and you should get something like the video above — that is the point of publishing it.
show the payload
{
"prompt": "Modern 3D animated feature style for preschool: soft rounded forms, chunky simple silhouettes, large expressive eyes, smooth matte surfaces with subtle fuzz on fur, warm rim light and soft ambient occlusion, shallow depth of field, saturated but gentle colour, no harsh shadows, no photorealism. Cosy and glowing rather than dark. Vertical 9:16, character centred and large in frame, uncluttered background so the character always reads instantly.\nImage 1, Image 2, Image 3 are The baker (large brown bear baker, cream apron, round spectacles) from 3 angles — the same character every time. Image 4, Image 5, Image 6 are The flyer (small purple fruit bat, orange bow tie) from 3 angles — the same character every time. Image 7 is the room, and the exact look of the scene.\nA single continuous 10-second scene. One location: a tiny warm bakery at night. A wooden counter, a glass dome over a cake stand, a round brass bell, shelves of jars, a big friendly oven with a glowing window, and one window onto a deep blue night with round stars. Everything is soft and rounded - no sharp knives, no fire, no mess. Characters are stylized animals that walk upright, wearing at most one simple accessory each. No humans, no text or signage, no crowds. The night outside is cosy, never frightening.\n0s–5s: The baker sets a little stool down and pats it. The flyer, still upside down: 'That's very kind. But then I'd be the wrong way up.' The baker nods slowly and puts the stool away.\n5s–10s: The baker hums and taps the counter twice with one claw. 'The jam is the problem.' The flyer, delighted: 'That is what I keep saying.' The baker's eyebrows go up. He turns and gets a bun.\nHold every character's design exactly as shown. Do not drift toward photorealism. Avoid: photorealistic, live action, human, person, realistic fur, uncanny, creepy, scary, dark, gloomy, horror, gritty, harsh shadow, sharp knife, fire, flames, mess, spilled, sharp teeth, text, letters, signage, watermark, subtitles, caption, logo, cluttered background, crowd, extra characters, deformed, extra limbs, distorted face",
"image_urls": [
"https://v3b.fal.media/files/b/0aa7f12b/nqx85nWjP7RnzHSAyAwK3_baba_frontal.jpg",
"https://v3b.fal.media/files/b/0aa7f140/RtPH5no5ncw3mk_lrwA9l_baba_ref.jpg",
"https://v3b.fal.media/files/b/0aa7f12b/9ItyYcQnC5UyD8ju7f8HN_baba_profile.jpg",
"https://v3b.fal.media/files/b/0aa7f12e/I1LgdNAX3N3-9elRKS2i0_fen_frontal.jpg",
"https://v3b.fal.media/files/b/0aa7f12e/lS_Ood5RTuouYtlVcPu1K_fen_ref.jpg",
"https://v3b.fal.media/files/b/0aa7f143/m36K3qNPJAiMEWFh6dFjM_fen_profile.jpg",
"https://v3b.fal.media/files/b/0aa7f139/QNI1xepbUiX6pj8BTfe85_ep01_call2.jpg"
],
"duration": "10",
"aspect_ratio": "9:16",
"resolution": "720p",
"generate_audio": true
}






